DungeonStriker is the arcade game with the adventure of hero in dungeon

How to play

  1. Movement:
    • W: Move forward
    • A: Move left
    • S: Move backward
    • D: Move right
  2. Attack:
    • Left Click: Perform an attack

Rules

  1.  Wave:
    • Next wave will begin after killing all main monsters.
  2. Potion Drops:
    • Potions drop when enemies are defeated.
  3. Game Over Condition:
    • The game ends when the player's life points reach or fall below zero.

Credits:

Graphics and Artwork:

https://0x72.itch.io/dungeontileset-ii

https://xyezawr.itch.io/free-pixel-effects-pack-10-mini-magick-shoots2

Font: 

https://www.dafont.com/retro-gaming.font


StatusIn development
PlatformsHTML5
Rating
Rated 4.0 out of 5 stars
(1 total ratings)
AuthorNEW_MOON
GenreSimulation
Made withGodot
Tags2D, Endless, Fantasy, Pixel Art, Top-Down

Comments

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Wrote some notes while playing:

General Feedback:

- I like the art direction thus far in the game and the easy to understand UI.

Bugs:

- Screen is not fully used

- Player spawning outside of map

- Player does not get hit after the initial collision when enemy enters player

Suggestions:

- When player gets hurt, show a hurt anim / sound

- Would be cool after each wave, the wizard needs to shift to a new room with a different design. To keep the level fresh. Then start the new wave.

- Think you could also introduce some variety between the combat, maybe a potion shop / spell shop or an event. 

- Would be nice to have some feedback to show where wizard is aiming, as well as how long until wizard can shoot again (I noticed sometimes, I have a fast fireball)

Thank you for playing the game and your feedback. We will use your suggestions for further development.