Dungeon Striker
DungeonStriker is the arcade game with the adventure of hero in dungeon
How to play
- Movement:
- W: Move forward
- A: Move left
- S: Move backward
- D: Move right
- Attack:
- Left Click: Perform an attack
Rules
- Wave:
- Next wave will begin after killing all main monsters.
- Potion Drops:
- Potions drop when enemies are defeated.
- Game Over Condition:
- The game ends when the player's life points reach or fall below zero.
Credits:
Graphics and Artwork:
https://0x72.itch.io/dungeontileset-ii
https://xyezawr.itch.io/free-pixel-effects-pack-10-mini-magick-shoots2
Font:
https://www.dafont.com/retro-gaming.font
Status | In development |
Platforms | HTML5 |
Rating | Rated 4.0 out of 5 stars (1 total ratings) |
Author | NEW_MOON |
Genre | Simulation |
Made with | Godot |
Tags | 2D, Endless, Fantasy, Pixel Art, Top-Down |
Comments
Log in with itch.io to leave a comment.
Wrote some notes while playing:
General Feedback:
- I like the art direction thus far in the game and the easy to understand UI.
Bugs:
- Screen is not fully used
- Player spawning outside of map
- Player does not get hit after the initial collision when enemy enters player
Suggestions:
- When player gets hurt, show a hurt anim / sound
- Would be cool after each wave, the wizard needs to shift to a new room with a different design. To keep the level fresh. Then start the new wave.
- Think you could also introduce some variety between the combat, maybe a potion shop / spell shop or an event.
- Would be nice to have some feedback to show where wizard is aiming, as well as how long until wizard can shoot again (I noticed sometimes, I have a fast fireball)
Thank you for playing the game and your feedback. We will use your suggestions for further development.