- I like the art direction thus far in the game and the easy to understand UI.
Bugs:
- Screen is not fully used
- Player spawning outside of map
- Player does not get hit after the initial collision when enemy enters player
Suggestions:
- When player gets hurt, show a hurt anim / sound
- Would be cool after each wave, the wizard needs to shift to a new room with a different design. To keep the level fresh. Then start the new wave.
- Think you could also introduce some variety between the combat, maybe a potion shop / spell shop or an event.
- Would be nice to have some feedback to show where wizard is aiming, as well as how long until wizard can shoot again (I noticed sometimes, I have a fast fireball)
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Wrote some notes while playing:
General Feedback:
- I like the art direction thus far in the game and the easy to understand UI.
Bugs:
- Screen is not fully used
- Player spawning outside of map
- Player does not get hit after the initial collision when enemy enters player
Suggestions:
- When player gets hurt, show a hurt anim / sound
- Would be cool after each wave, the wizard needs to shift to a new room with a different design. To keep the level fresh. Then start the new wave.
- Think you could also introduce some variety between the combat, maybe a potion shop / spell shop or an event.
- Would be nice to have some feedback to show where wizard is aiming, as well as how long until wizard can shoot again (I noticed sometimes, I have a fast fireball)
Thank you for playing the game and your feedback. We will use your suggestions for further development.